Zelda's Labyrinths Are Some Bullshit. Over the weekend I downloaded Breath of the Wild’s first batch of DLC. Free World of Warcraft Community for WoW Gold Guides, WoW Exploits, WoW Hacks, WoW Programs and WoW Bots. All 100% Free. With no registration required. No-registration upload of files up to 250MB. Not available in some countries. Skin Mods for Counter-Strike: Source (CS:S). There were new quests, new gear and a whole new mode. But I didn’t care. I wanted one thing and one thing only. Ich ziehe ja demnächst in meine erste wirklich eigene Wohnung. Und da benötigt man so einiges. Hier werden schon fleißig die Küchenutensilien aufgeteilt und ich.
![]() Proof that Zelda’s labyrinths were bullshit. Thankfully I got that proof. The Legend of Zelda: Breath of the Wild is a damn good video game, but still. Here is a bad thing. One of the best I’ve ever seen. ![]() Zoomed out, it’s a beautiful thing to just look at. Zoomed in, it’s full of incredible details. To the point where I actually used the map to help me solve the game’s labyrinths. Which are bullshit. We’ve established this. I did this by zooming in on the map to the point where you could actually see a top down version of the labyrinth. Like so.. Very cool. I knew this was possible so, as soon as the new DLC was announced, I was interested in the new feature that tracked every single step you ever made in the game. I needed this — mainly to help find the last 1. No thanks, I wanted to try and solve these the old- fashioned way. Here’s my travel map of the first Labyrinth I tried. Before I’d worked out the cheap . In fact, it looks even worse. Here’s my progress on the third one. Worth bearing in mind that I actually was consulting the map here. Shows you how bad I am at Labyrinths. Or — counterpoint — how bullshit these goddamn labyrinths are. This story originally appeared on Kotaku Australia.
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August 2017
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